Ha, that brings me back trying to make Fabric.js somehow usable for a 3D viewport at a startup I was working at a while ago. (We used esm.js instead of WASM for the 3d engine, to give you an idea)
It was a lot of wrangling and unexpected behavior, and we ultimately ended up implementing a more traditional 3d gizmo - though the application was also really only meant to be used at a desktop with a mouse instead of also supporting touch controls.
socalgal2 11 hours ago [-]
> Tap the Add button below to get started
The only buttons are Objects, Stage, Camera, Get, Share
There is no "Add" button for me.
ges 11 hours ago [-]
Good catch. There was one before, just didn’t update this message yet!
fakedang 9 hours ago [-]
Click objects.
WhitneyLand 14 hours ago [-]
It looks like the UX freaks out when you try to do something like pinch zoom.
If you don’t intend to support two finger gestures, you should probably at least hook in and disable them so they don’t disrupt the experience.
ges 10 hours ago [-]
Yes
kookamamie 5 hours ago [-]
It says it's "next gen" - how is that? Besides that, I think the UX could use some improvements - the landing page captions look glitched and the UI iconography looks "murky", for the lack of better word. Nice effort, though.
Bengalilol 2 hours ago [-]
I wasn't able to move the camera, am I missing something obvious?
Flux159 12 hours ago [-]
This is pretty interesting - how has your experience been with R3F? I've built a small game level with it before and I'm wondering if I want to go all the way and build something larger.
Also, are you planning on making this open source at some point? Fabric is nice in that it manages 2D canvas objects for you & you can build things like an editor on top, in this case as a library what would you consider the primitives on top of Three objects are? Could it be used to make an editor for a 3d level?
ges 12 hours ago [-]
I like the fact it allows you to write clean declarative code. Imperative becomes quickly messy imo.
I’d need to find a good api to make it open source. It’s a mini ecs system handling the object states atm.
I think the main advantage over vanilla threejs would be built-in user-friendly controls and opinionated common object types (think remote glb models, plane images, etc)
guigui 14 hours ago [-]
On the default white background, the control buttons (move, rotate, roll...) look disabled to me.
ges 10 hours ago [-]
Agreed. I’ve added the white background last minute because it looked better. But texts don’t look so good on it.
kube-system 14 hours ago [-]
Interesting, what are some use cases for something like this?
superconduct123 12 hours ago [-]
Aerospace industry, watermelon industry
ges 12 hours ago [-]
And sanitary industry
Eduard 14 hours ago [-]
two-finger input doesn't work on my Android Chrome: a previously placed banana just glitched around, then jumped out of viewport.
ges 11 hours ago [-]
Sorry for the banana. Yes two-finger gestures feel natural for zooming. I just didn’t implement them properly yet because i figured out there were cross browser issues with them on safari mobile. I’ll get something working.
echelon 12 hours ago [-]
> Feel free to play with it and let me know what you think!
This could be cool. The 2D interface for manipulating 3D is pretty interesting. 3D tends to be hard for folks and put a lot of folks off of trying to use it creatively.
Turn this into a bigger creative canvas. Drop the crypto stuff.
ges 11 hours ago [-]
Thx for the feedback. I agree.
hoppp 14 hours ago [-]
Cool. I put a poop on a rocket ship. Now what else can I do with it?
It was a lot of wrangling and unexpected behavior, and we ultimately ended up implementing a more traditional 3d gizmo - though the application was also really only meant to be used at a desktop with a mouse instead of also supporting touch controls.
The only buttons are Objects, Stage, Camera, Get, Share
There is no "Add" button for me.
If you don’t intend to support two finger gestures, you should probably at least hook in and disable them so they don’t disrupt the experience.
Also, are you planning on making this open source at some point? Fabric is nice in that it manages 2D canvas objects for you & you can build things like an editor on top, in this case as a library what would you consider the primitives on top of Three objects are? Could it be used to make an editor for a 3d level?
I’d need to find a good api to make it open source. It’s a mini ecs system handling the object states atm.
I think the main advantage over vanilla threejs would be built-in user-friendly controls and opinionated common object types (think remote glb models, plane images, etc)
This could be cool. The 2D interface for manipulating 3D is pretty interesting. 3D tends to be hard for folks and put a lot of folks off of trying to use it creatively.
Turn this into a bigger creative canvas. Drop the crypto stuff.